James Thompson

ROW

Solo Developer

UnityGameplay ProgrammingGraphicsUX
Team size:
Solo
Project duration:
2 Weeks

About the game

A solo project, built with Unity and C#, designed to emulate the kinesthetic feeling of rowing a boat through a foggy nighttime harbor. A strong focus was devoted to visual and auditory feedback.

My contributions

  • Implemented physically based water bouyancy
  • Distinct layered oar animations and force curves
  • Axis-dependent linear drag
  • Water shader with depth based transparency, vertex displaced waves, and dynamic foam