ROW
Solo Developer
UnityGameplay ProgrammingGraphicsUX
- Team size:
- Solo
- Project duration:
- 2 Weeks
About the game
A solo project, built with Unity and C#, designed to emulate the kinesthetic feeling of rowing a boat through a foggy nighttime harbor. A strong focus was devoted to visual and auditory feedback.
My contributions
- Implemented physically based water bouyancy
- Distinct layered oar animations and force curves
- Axis-dependent linear drag
- Water shader with depth based transparency, vertex displaced waves, and dynamic foam