Magnet Opus
Gameplay Programmer
UnityGameplay ProgrammingUXAI Behaviours
- Team size:
- 4 people
- Project duration:
- 1 month
About the game
A 2D wave battling shoot-em-up where the player's main weapon and traversal tool are a pair of magnetic gauntlets with different polarities. Built in Unity with a team of 2 artists, 1 designer, and 1 programmer (me).
My contributions
- Implemented several enemy AI behaviours and pathfinding using FSMs and waypoint graphs
- Developed a 2D character controller capable of wall sliding/jumping, hanging from ceilings/ledges, pulling/pushing off surfaces, and more